Character & Prop Modeling
Stylized and realistic modeling for characters, props & environments, with a strong focus on appeal and clean topology.
Stylized and realistic modeling & texturing for animation, games and cinematic productions.
My core work is character modeling and texturing, supported by experience across different stages of the 3D pipeline. This allows me to work as a specialist when needed and adapt to broader production requirements when a team needs additional support.
Barcelona / Remote · Available now
Stylized and realistic modeling for characters, props & environments, with a strong focus on appeal and clean topology.
Stylized or PBR materials designed to be editable. Organized texture sets for offline and real-time workflows.
Additional support across the 3D pipeline, including lookdev, scene preparation, lighting, compositing and technical production needs.
Each project includes a look behind the scenes: my role, the challenges involved and the decisions that shaped the final result.
I enjoy sharing not only what was created, but also how it came together and what I learned during the process.

Stylized character and prop modeling for the upcoming Netflix series Magic: The Gathering.

Realistic environment creation for a film production using a virtual production pipeline.

Stylized character and vehicle modeling and surfacing for real-time videogame production.
Alongside my studio experience, I’ve worked as a freelance 3D Artist on characters and assets
for videogame and film projects, adapting to different teams, styles and production needs.
I’m open to studio roles, long-term freelance collaborations and selected project-based work in character and prop modeling & texturing.
I’m comfortable joining established teams and pipelines, adapting to different visual styles and working from art direction and feedback.
Here you can explore a selection of projects where I’ve contributed beyond character work, including lighting & compo, environment modeling, and other stages of the 3D production process.

I’m someone who cares a lot about the details, but also about understanding the bigger picture. I like knowing why a character, asset or scene needs to work a certain way, how it fits into the rest of the production and what the team is ultimately trying to achieve.
I enjoy working with people who communicate openly, share feedback and want to make the project better together. I’m organized, reliable and comfortable adapting to different styles and workflows, always trying to find the right balance between artistic quality, technical requirements and the needs of the production.
Whether you’re a studio looking for an artist, a recruiter reviewing portfolios or an artist interested in my work, I’d love to connect.